Beach Head 2000

Beach Head 2000

A helmeted soldier firing a large mounted gun from inside a fortification, in the background another helmeted soldier covers his ears, the title "Beach Head 2000" is above in large block letters

Cover art
Developer(s) Digital Fusion, Inc.
Publisher(s) WizardWorks, MacSoft, Infogrames
Distributor(s) Tsunami Visual Technologies, Global VR (arcade version)
Platform(s) Arcade, Mac OS, Windows
Release date(s)

‹See Tfd›

  • NA: June 15, 2000
Genre(s) First-person shooter, Shooting gallery
Mode(s) Single-player
Cabinet Stand-up, motion simulator

Beach Head 2000 is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack utilizing a variety of weapons. Beach Head 2000 received largely negative reviews, with critics commenting about how repetitive it was. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets[1] and Digital Fusion continues to sell the Windows version as a download via its website.

Digital Fusion produced several sequels, Beach Head 2002,[2] Beach Head Desert War[3] and Baghdad Central Desert Gunner.[4] Global VR would take over the license from Tsunami and produce arcade versions of the first three games in the series.[5][6]

Gameplay

Players must defend the beach from a variety of threats both on the ground and in the air.

Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are available by shooting packages dropped with parachutes.[7] Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. There are infinite missions and the game has no ending.[8]

Reception

The game was met with mostly negative reviews, with much of the criticism centered around its gameplay. GameSpot said "The game grows old quickly, as taking out the stream of enemies in each level becomes repetitive."[7] A review in Allgame said that "(t)he initial appeal of Beach Head 2000's single view wears off very quickly" and compared it unfavorably to the original Beach Head.[8] Inside Mac Games commented that the game was not worth the relatively low price, even among a limited selection of Mac OS games.[9] However, IGN had a more positive reaction to the game, comparing it to Missile Command and calling it "strangely addicting."[10]

References

  1. "Beach Head 2000". The International Arcade Museum. Retrieved October 27, 2012.
  2. Walker, Trey (February 13, 2002). "BeachHead 2002 Review". GameSpot. CBS Interactive Inc. Archived from the original on November 4, 2012. Retrieved October 27, 2012.
  3. "Beach Head Desert War". GameSpot. CBS Interactive Inc. Retrieved October 27, 2012.
  4. "Baghdad Central Desert Gunner". GameSpot. CBS Interactive Inc. Archived from the original on November 2, 2012. Retrieved October 27, 2012.
  5. "Beach Head 2002". The International Arcade Museum. Retrieved October 27, 2012.
  6. "Beachhead 2003 Desert War". IGN. Retrieved October 27, 2012.
  7. 1 2 Soete, Tim (July 14, 2000). "BeachHead 2000 Review". GameSpot. CBS Interactive Inc. Archived from the original on September 6, 2012. Retrieved October 27, 2012.
  8. 1 2 Smith, Ted. "Beach Head 2000 - Review". allgame. Rovi. Retrieved October 27, 2012.
  9. "Beach Head 2000". Inside Mac Games. December 7, 2000. Retrieved October 27, 2012.
  10. "Beachhead 2000". IGN. June 21, 2000. Retrieved October 27, 2012.

External links

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