Cartoon Network: Battle Crashers

Cartoon Network: Battle Crashers
On the top, Finn is smashing something with Jake in the shape of a hammer. Below Finn is Mordecai shooting bolts of lightning with a power glove and Steven Universe with a bubble shield. There is broken glass surrounding this situation with Uncle Grandpa, Clarence and Gumball in it.
Developer(s) Magic Pockets
Publisher(s) GameMill Entertainment
Platform(s)

Release date(s)
  • WW: November 8, 2016

[1]

Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer

Cartoon Network: Battle Crashers is a side-scrolling beat 'em up[2] video game developed by French studio Magic Pockets and published by GameMill Entertainment. It was released for the Nintendo 3DS, Playstation 4 and Xbox One on November 8, 2016. The game garnered extremely negative reviews from several video game journalists, who panned it as a repetitive and boring beat-'em-up game with bland representations of otherwise unique characters.

Critical reception

Reception
Aggregate scores
AggregatorScore
GameRankings22.5% (PS4)[3]
27.5% (3DS)[4]
25% (XONE)[5]
Metacritic21/100 (PS4)[6]
Review scores
PublicationScore
Daily Mirror (PS4)[7]
Destructoid1.5/10 (PS4)[8]
Nintendo World Report2/10 (3DS)[9]
PlayStation LifeStyle3/10[10]

Cartoon Network: Battle Crashers garnered extremely negative reviews from several video game critics for mainly being a monotonous and boring beat-'em-up title with a lack of representation of the unique personalities and traits of each playable character.[7] A reviewer for the Daily Mirror described it as a "glorified browser flash game," and wrote that "Real talent goes into making something this bland out of characters as interesting as these."[7] PlayStation LifeStyle was another publication that wrote it had the feel of a cheaply-made flash game: "Quite frankly, this feels like a Flash or Unity game, that someone decided to greenlight as a full console release."[10]

Some reviewers also criticized the padding of the game's length due to the fact that the player has to replay certain stages just to get a hidden item.[10][8] Jed Whitaker of Destructoid was one of these critics, and was especially harsh towards the treatment of Steven Universe material in the game; he disliked Steven's attack in the game being a bubble, whereas in the original Steven Universe, the bubble was only used for protection and not for attacking. He disliked one of the game's hidden items being a map to Beach City, which is where Steven already resides. He also disliked the boss in the levels based on Steven Universe being Frybo instead of other various recurring antagonists from the series.[8]

References

  1. "Cartoon Network: Battle Crashers for Nintendo 3DS". Nintendo Official Website. Retrieved December 3, 2016.
  2. Jacquemain, Etienne (August 17, 2016). "Cartoon Network: Battle Crashers Coming to PS4 This November". PlayStation Blog. Retrieved November 26, 2016.
  3. "Cartoon Network: Battle Crashers for Playstation 4". Gamerankings. CBS Interactive. Retrieved November 26, 2016.
  4. "Cartoon Network: Battle Crashers for 3DS". Gamerankings. CBS Interactive. Retrieved November 26, 2016.
  5. "Cartoon Network: Battle Crashers for Xbox One". Gamerankings. CBS Interactive. Retrieved November 26, 2016.
  6. "Cartoon Network: Battle Crashers for PlayStation 4". Metacritic. CBS Interactive. Retrieved November 26, 2016.
  7. 1 2 3 Brown, Ryan (November 14, 2016). "Cartoon Network: Battle Crashers review: a repetitive, dull game that ignores the cartoons it's based on". Daily Mirror. Trinity Mirror. Retrieved November 26, 2016.
  8. 1 2 3 Whitaker, Jed (November 13, 2016). "Review: Cartoon Network: Battle Crashers". Destructoid. Retrieved November 26, 2016.
  9. Miller, Zachary (November 15, 2016). "Cartoon Network: Battle Crashers (3DS) Review". Nintendo World Report. Retrieved November 26, 2016.
  10. 1 2 3 Grundman, Blake (November 14, 2016). "Cartoon Network: Battle Crashers Review – Soulless Slaughter (PS4)". PlayStation LifeStyle. Retrieved November 26, 2016.
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