Chukong Technologies

Chukong Technologies
Private
Industry Video gaming
Founded 2009
Headquarters Beijing
Chukong Technologies
Traditional Chinese 北京觸控科技有限公司
Simplified Chinese 北京触控科技有限公司

Chukong Technologies (also known as Chukong) is an international mobile entertainment platform company headquartered in Beijing. Chukong maintains four core business practices: game engine development, mobile game development, publishing, and developer community support.[1] In January 2014, Chukong was named the third largest Chinese mobile developer.[2] In addition to its headquarters in Beijing, Chukong Technologies also has offices in Menlo Park, Tokyo, Seoul, and Taipei.

In February 2014, sources reported that Chukong Technologies was planning to file for a $150 million IPO in the United States.[3]

History

In 2008, Gary (Guanqun) Liu, a Chinese technologist and software developer, created CocoaChina.com, an Internet forum for Chinese developers to discuss iOS development related topics.[4] In 2009, Haozhi Chen, a serial entrepreneur and angel investor, invested in the forum and established Chukong Technologies as a mobile gaming development company with Liu.

In November 2010, Chukong closed a Series A funding round for $1.2 million from Northern Light Capital. The company later received Series B ($14 million) from Steamboat Ventures, Sequoia Capital and Northern Light,[5] Series C ($18 million) from GGV and previous investors, and Series D ($50 million) led by New Horizon Capital and joined by previous investors.[6] As of February 2014, the company had received $83.2 million in funding.[7] Chukong’s flagship title Fishing Joy was developed internally and launched in April 2011.[8] The company started its third-party game publishing business in 2012. In 2012, the company also invested into Cocos2d-x, an open source game engine, and later acquired the company that maintains the engine. On October 10, 2013, Chukong reorganized its sub-brands under the Chukong Technologies name—the company had formerly operated as CocoaChina—and officially integrated the Cocos2D-x engine into its corporate structure.[9]

Game Development

Chukong’s most successful title to date has been Fishing Joy, a casual game published first in 2011. The game has been especially popular in China, and as of November 2012 the game had been downloaded 120 million times.[10] The game’s sequel, Fishing Joy 2, was also well received by players: In January 2013, Chukong announced that Fishing Joy was making more than $2 million a month on Android,[11] and by March of the same year that figure had grown to $6 million a month and 10 million daily active users.[12]

List of Chukong Games

Game Publishing

Chukong has acted as a third party publishing partner for mobile games since 2012, helping domestic and international game developers distribute and publish games around the world with a focus on the greater China region. On July 26, 2013, Chukong announced that the company was generating more than $12 million a month in revenue, based in part on their developer relationships.[13]

List of Games Published

Developer Forum

Chukong continues to operate the CocoaChina developer forum founded in 2008.

Cocos 2D-x Game Engine

Chukong Technologies also maintains and leads development on the Cocos2D-x game engine,[14] an open-source cross-platform development engine used by 400,000 developers around the world[15] including leading studios like Zynga, Konami, GREE, and Glu.[16] For more information about Cocos2d, see Cocos2d.

References

  1. "Chukong | USA". En.chukong-inc.com. Retrieved 2014-03-30.
  2. "Top 30 Chinese Developers of 2014: 10 to 1 | feature | PG.Biz Top 30 Chinese Developers 2014". PocketGamer.biz. 2014-01-30. Retrieved 2014-03-30.
  3. Hu, Fox. "Mobile Game-Maker Chukong Said to Plan $150 Million IPO in U.S.". Bloomberg. Retrieved 21 April 2014.
  4. "CocoaChina's Gary Liu on building China's biggest iOS developer community, making a top 20 game, and rolling out its own cross promotion network | interview | CocoaChina news". PocketGamer.biz. Retrieved 2014-03-30.
  5. Aug 24th, 2011 (2011-08-24). "CocoaChina Raises $14M From Sequoia China, Steamboat to Foster Local iOS Developer Community". Inside Mobile Apps. Retrieved 2014-03-30.
  6. Primack, Dan (2013-10-21). "Venture capital deals - The Term Sheet: Fortune's deals blogTerm Sheet". Finance.fortune.cnn.com. Retrieved 2014-03-30.
  7. "Party time rolls on for mobile gaming: Chinese firm Chukong raises a staggering $50M in latest funding round | GamesBeat | Games | by Jeff Grubb". Venturebeat.com. 2013-10-18. Retrieved 2014-03-30.
  8. "CocoaChina's Fishing Joy surpasses 100 million downloads | news | CocoaChina news". PocketGamer.biz. Retrieved 2014-03-30.
  9. "IPO prep: Chukong rebrands, formally absorbing Cocos2D-x as it tidies international image | news | Chukong news". PocketGamer.biz. Retrieved 2014-03-30.
  10. Nov 28th, 2012 (2012-11-28). "Carrier billing, ultra-broad distribution earning Fishing Joy 2 $1.6M a month in the Chinese Android market". Inside Mobile Apps. Retrieved 2014-03-30.
  11. Josh Ong (2013-01-31). "CocoaChina Proved There's Money to Be Made on Android in China". Thenextweb.com. Retrieved 2014-03-30.
  12. "Fishing Joy now earning $6 million a month | GamesIndustry International". Gamesindustry.biz. 2013-03-13. Retrieved 2014-03-30.
  13. "CocoaChina passes monthly sales of $12 million | GamesIndustry International". Gamesindustry.biz. 2013-07-29. Retrieved 2014-03-30.
  14. "IPO prep: Chukong rebrands, formally absorbing Cocos2D-x as it tidies international image | news | Chukong news". PocketGamer.biz. Retrieved 2014-03-30.
  15. Josh Ong (2013-10-18). "China's Chukong to Launch Developer Suite for the Cocos2D-x Engine". Thenextweb.com. Retrieved 2014-03-30.
  16. "About Us". Cocos2d-x. Retrieved 2014-03-30.

Chukong: When an opportunist turns into an idealist. CMGM.NET. Retrieved 2015-04-29.

This article is issued from Wikipedia - version of the 2/12/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.