Code Hero

Code Hero
Developer(s) Primer Labs
Designer(s) Alex Peake
Engine Unity
Platform(s) Microsoft Windows, macOS
Release date(s) TBA
Genre(s) Education

Code Hero was a planned educational video game by Primer Labs, designed by Alex Peake. The game was supposed to teach players how to write programming languages by having them do so in a 3D world.

The game drew controversy following its Kickstarter campaign, when the studio ran out of funds, missed release deadlines and funding rewards, and communicated little with the community. Some financial backers threatened legal action following long periods of no communication. The Code Hero website was offline for an extended period in 2014, and Peake has not commented publicly about the state of this project since 2013. As of May 2015 the website was inactive again. There are rumors that the project might be back up as of November 2015.[1]

Gameplay

The main aim of Code Hero is to teach players how to write programming languages in an engaging way. Players use a gun which can copy code and place it in other areas of the level in order to create a full program in a language such as JavaScript and UnityScript whilst moving around a 3D world from a first-person perspective.[2][3] Players start in a world called Gamebridge Unityversity's API from which they can choose a series of levels which teach basics of the programming languages; after this they move to the Humantheon, from which the player moves on to the rest of the game world, led by a robotic Ada Lovelace.[4][5]

Development

Development on Code Hero began in January 2011, and in 2012 Peake started a Kickstarter campaign to raise $100,000 USD to fund further development of the game over the next six months. The Kickstarter concluded in February having raised $170,000 USD, at which point $30,000 USD had been raised through their website alongside this.[6][7]

Peake hired a development team, and in March 2012, they began working in space provided by IGN Indie Open House in San Francisco. The project experienced staff turnover, and by October 2012, ran out of money.[6]

After failing to deliver the backing rewards by the original date, and not updating the website or Twitter accounts for months at a time, backers began to demand refunds and became concerned that the project was not sufficiently funded.[8] The original release date of August 31, at PAX Prime, was missed, with an update a few days later saying it would be released within days, a date which was also missed.[9] When supporter Dustin Deckard began organising to seek legal action after another stretch of no communication, Alex Peake released a statement saying that the game was still being worked on and that Primer Labs was “committed to finishing this game.”[10] The raised funds covered the costs of development until October, after which many of the game's developers became volunteers.[6][9] Two alpha builds of Code Hero were released during 2012 for those who had pre-ordered the game.[11]

In August 2013 a beta version of the game became available for download on Primer Labs website after being down for a period of weeks.[7] An announcement dated April 22, 2014 indicated that version 0.5 was forthcoming. However, the Primer Labs website again went down later in 2014. The company's Facebook and Twitter accounts have been inactive since 2012.

On November 6, 2015, Primer Labs website re-opened and was being updated, with weekly updates posted during December. The next planned version (0.5) was set for December 1 but is not yet available.[12]

External links

References

  1. Greg Micek (December 17, 2015). "Code-Hero resurfaces". Cliqist. Retrieved 2015-01-06.
  2. Gallegos, Anthony (1 March 2012). "Code Hero: Hiding a Text Book in a Video Game". IGN. Retrieved 22 December 2013.
  3. Orland, Kyle (23 February 2012). "Code Hero raises over $100,000 for shooter that teaches computer programming". Ars Technica. Retrieved 22 December 2013.
  4. Rose, Mike (22 February 2012). "Code Hero teaches programming through gaming". Gamasutra. Retrieved 22 December 2013.
  5. Goldfarb, Andrew (21 February 2012). "Code Hero 'Teaches You How to Make Games'". IGN. Retrieved 22 December 2013.
  6. 1 2 3 Lien, Tracey (18 December 2012). "Code Hero: The Kickstarter success story that soured". Polygon. Retrieved 21 December 2013.
  7. 1 2 Conditt, Jessica (15 August 2013). "Code Hero, one year later: Money, lawsuits and poker". Joystiq. Retrieved 21 December 2013.
  8. Chalk, Andy (13 December 2012). "Code Hero Kickstarter Goes Bad - UPDATED". Escapist Magazine. Retrieved 21 December 2013.
  9. 1 2 Conditt, Jessica (13 December 2012). "Code Hero: The dangers of a Kickstarter success story". Joystiq. Retrieved 21 December 2013.
  10. Goldfarb, Andrew (13 December 2012). "Code Hero Dev Responds to Kickstarter Complaints". IGN. Retrieved 21 December 2013.
  11. Lien, Tracey (5 February 2013). "Code Hero developer promises rewards and refunds when the project has money". Polygon. Retrieved 21 December 2013.
  12. "A new architectural style". Primerlabs. January 4, 2015. Retrieved 2015-01-06.
This article is issued from Wikipedia - version of the 11/7/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.