Inside (video game)

Inside
Developer(s) Playdead
Publisher(s) Playdead
Director(s) Arnt Jensen
Producer(s)
  • Dino Christian Patti
  • Mads Wibroe
  • Forest Swartout Large
Designer(s) Jeppe Carlsen
Programmer(s)
  • Mikkel Svendsen
  • Mikkel Gjøl
  • Thomas Krog
  • Lasse Jon Fuglsang Pedersen
  • Søren T. Madsen
Artist(s)
  • Morten C. Bramsen
  • Jeremy Petreman
  • Marek Bogdan
Writer(s) Laurids Binderup
Composer(s)
  • Martin Stig Andersen
  • Søs Gunver Ryberg
Engine Unity
Platform(s)

Release date(s)
  • Xbox One
    ‹See Tfd›
  • WW: June 29, 2016 (2016-06-29)
  • Microsoft Windows
    ‹See Tfd›
  • WW: July 7, 2016 (2016-07-07)
  • PlayStation 4
    ‹See Tfd›
  • WW: August 23, 2016 (2016-08-23)
Genre(s)
Mode(s) Single-player

Inside (stylized as INSIDE) is a puzzle-platformer adventure video game developed and published by Playdead and first released in June 2016. In the game the player controls a young boy in a dystopic world, solving environmental puzzles while avoiding death in a 2.5D sidescrolling fashion, thematically and visually following up on the 2010 monochromatic video game Limbo.

Playdead started working on Inside shortly after the release of Limbo. Initially, the company started with the same custom game engine they used for Limbo, but later switched to Unity to simplify development. They developed rendering routines to give the game a signature look and which they later released as open source. The game was partially funded by a grant from the Danish Film Institute.

Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015. The game was released for Xbox One on 29 June 2016, Microsoft Windows on 7 July, and for the PlayStation 4 on 23 August. The game received critical acclaim upon release, with some critics and reviewers calling it a worthy successor to Limbo.

Gameplay

Inside is a puzzle platformer in which the player character is an unnamed young red-shirted boy who explores a surreal environment presented as a primarily monochromatic 2.5D platform game, using color only to highlight parts of the environment. The game is very dark in nature and mostly silent, with only occasional musical cues. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game.[1] Later the boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper.[2] At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player can unlock the game's alternate ending.[3]

The boy can die in various ways, such as being shot with a tranquilizer dart, mutilated by dogs, ensnared by security machines, blown apart by shockwaves, or drowning. As in the predecessor game Limbo, these deaths are presented realistically and often graphically. If the character dies, the game continues from the most recent checkpoint.[2]

Plot

A nameless red-shirted boy slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy must use the animals and farm equipment to escape to the city where lines of zombie-like people are moved through mind control. Beyond the city is a large factory of flooded rooms, a shock wave atrium, and a laboratory environment where scientists are performing underwater experiments on bodies.[4]

While traversing these areas, the boy uses a mind-control helmet to solve puzzles by controlling lifeless grey bodies. The boy eventually comes across an underwater siren-like creature that attaches a device onto him. This allows the boy not only to utilize mind control without a helmet, but also to breathe underwater.

Continuing through the office and laboratories, the boy eventually sees many of the scientists running toward a large spherical container. There the boy sees a large blob-like creature made up of humanoid arms, legs, and heads connected to four rods in the container. After disconnecting them, the boy is pulled into the creature.[4]

The creature escapes confinement, crashing through various offices and work areas, killing some of the scientists in its path. Some scientists make attempts to capture or hinder the creature to no avail, while others attempt to direct it into a dark room[5] where the creature is trapped in another tank. Escaping again, the creature breaks through a wooden wall, rolls down a thick forest hill, and rests at a grassy coastline under rays of light. The game ends with the creature silently and motionlessly bathing in moonlight.

Alternate ending

If the player deactivated the hidden light orbs, an alternate ending is unlocked. Underneath a cornfield at the farm, an underground bunker will be revealed. Opening a large door will show the player a room where a mind control helmet is connected to various computers. If the boy unplugs a socket on a wall, the room darkens and the boy will go limp like the walking bodies, implying that he is one of them, and that the computer symbolizes the user that plays the game and controls the boy. Whether the boy ever had any independent thought, or is a more advanced experimental denizen when compared to the zombie people and the water creatures remains to be seen.[5]

Theories

Some theories speculate that the blob creature that the player assumes control of at the climax of the game has telepathic control over the various zombie-like people as well as the water creatures that the boy encounters throughout the game. When taking the alternate ending into account, it has been further theorized that the blob has a certain amount of control over the boy as well, all part of an elaborate plan to free itself from its confinement.[6]

Development

Playdead released the monochromatic Limbo in July 2010,[7] which was critically praised and sold over one million units.[8] Within a few months of its release, Playdead began development on their second game under the working title "Project 2".[9][10][11][12] As a spiritual successor to Limbo,[13][14][15] Inside reclaimed assets from Limbo's development.[8] Playdead said that the two games were similar, though Inside is more "crazy", "weird", and 3D.[10] The Danish Film Institute provided one million dollars in funding towards the game.[16]

While Playdead had built a custom game engine for Limbo, they chose Unity to reduce their workload.[8][17] The developers created a temporal anti-aliasing filter for the engine, entitled "temporal reprojection", to create a signature look for Inside. In March 2016, Playdead released the source code under open source license.[18]

Microsoft announced Inside during its E3 2014 press conference.[7] Prior, the game had been planned for release on non-Microsoft platforms, including the PlayStation 3 and OS X.[8] Playdead had purposely waited four years so as to give little time between the announce event and the launch.[10] IGN's Ryan McCaffrey wrote that the announcement was a sign of Microsoft's commitment to indie game development[19] and said it was his biggest surprise of the year.[20] The developer later delayed the game from its expected early 2015 release for further refinement of the game, but provided no expected launch window.[9][21] A playable demo was prepared for an August 2015 Microsoft event before PAX Prime.[22] With the delay, Playdead only planned for initial release on the Xbox One and Microsoft Windows,[7] but has expressed interest in other consoles in the future.[10]

Playdead announced Inside's release dates during E3 2016, and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Inside was released for Xbox One on 29 June 2016, and for Windows via Steam on 7 July.[23] A PlayStation 4 version was released on 23 August.[24][25]

Music

Martin Stig Andersen composed and designed Inside's soundtrack, returning from Limbo. Andersen was inspired by 1980s B horror films, often using synthesizers, but did not want to compose actual soundtrack. Instead, he created the music by routing sound through a human skull and recording the result, a "bone-conducting sound" that created a "sombre, chill quality" that often complements Inside's visuals.[26]

Inside has tighter integration of the gameplay and audio, with some puzzles set directly to visual-musical cues. This required Andersen to work more closely with the gameplay developers than he had in Limbo. This enabled additional visual elements tied to the audio; Andersen noted that the boy's chest movements related to breathing are tied to the sound effects he created for his breathing, which themselves are influenced by where the character is in the game, with differences being calm and panicked emotions depending on location.[26] Andersen suggested the design team on the game's overall structure and pacing to provide scenes where the music builds up atmospheric tension.[26]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 87/100[27]
(PS4) 91/100[28]
(XONE) 92/100[29]
Review scores
PublicationScore
Destructoid9.5/10[30]
EGM9.5/10[31]
Game Informer9.75/10[32]
Game Revolution[33]
GameSpot8/10[34]
GamesRadar[35]
Giant Bomb[36]
IGN10/10[37]
PC Gamer (US)76/100[38]
Polygon9.5/10[39]
VideoGamer.com10/10[40]

Inside received universal acclaim, according to video game review aggregator Metacritic.[27][28][29] Critics favorably compared the title as a worthy successor to Limbo.[41][42][43][44] The game was one of Polygon and IGN's most anticipated 2016 releases.[45][46] From previewing the game at E3 2016, Marty Sliva considered the title to be "Super Limbo", polishing and improving from Playdead's first game into the new title in the same manner that Nintendo had done for its previous games in bringing them to the Super Nintendo Entertainment System.[2] Kotaku' Kirk Hamilton called the game an "evolution" on what Playdead has succeeded to do with Limbo.[47] Jaz Rignall of USgamer previewed Inside and wrote that it was one of the best puzzle platformers he has played, even better than its predecessor.[48]

Accolades

Year Award Category Result Ref
2016 Game Critics Awards 2016 Best Independent Game Won [49]
Golden Joystick Awards 2016 Best Original Game Nominated [50][51]
Best Visual Design Nominated
Best Audio Nominated
Best Indie Game Nominated
Best Gaming Moment (The Ending) Nominated
Game of the Year Nominated
Xbox Game of the Year Nominated
The Game Awards 2016 Game of the Year Nominated [52][53]
Best Narrative Nominated
Best Art Direction Won
Best Music/Sound Design Nominated
Best Independent Game Won

References

  1. Rignall, Jaz (June 13, 2016). "Xbox One Inside is a Superlative Platform Puzzler". US Gamer. Retrieved June 13, 2016.
  2. 1 2 3 Sliva, Marty (June 13, 2016). "E3 2016: Inside is Super Limbo in the Best Possible Way". IGN. Retrieved June 13, 2016.
  3. Hillard, Kyle (June 29, 2016). "How To Find All Of Inside's Hidden Rooms And The Alternate Ending". Game Informer. Retrieved July 8, 2016.
  4. 1 2 Tamburro, Paul (July 6, 2016). "Inside's Ending and Why it Puts Other Video Games to Shame". Crave. Retrieved July 11, 2016.
  5. 1 2 Matulef, Jeffrey (July 8, 2016). "What's going on at the end of Inside?". Eurogamer. Retrieved July 11, 2016.
  6. Tamburro, Paul (July 1, 2016). "Inside's Ending Explained: Our Theory On the Limbo Sequel's Brain-Bending Conclusion". Crave. Retrieved July 11, 2016.
  7. 1 2 3 Philip Kollar. "Inside is the next game from Limbo creators Playdead Studios". Polygon.
  8. 1 2 3 4 Andrew Goldfarb (July 27, 2012). "Limbo Follow-Up Project 2 is 'At Least 2 Years Away'". IGN.
  9. 1 2 Samit Sarkar. "Inside, upcoming game from Limbo developer Playdead, delayed past 'early 2015'". Polygon.
  10. 1 2 3 4 Andrew Goldfarb (October 28, 2011). "Limbo Follow-Up Will be 'More Crazy'". IGN.
  11. "Playdead's Project 2 uses Unity, may share 'ideas' with Limbo". engadget.com.
  12. Goldfarb, Andrew (July 27, 2012). "Limbo Follow-Up Project 2 is 'At Least 2 Years Away'". ign.com.
  13. Rignall, Jaz (June 28, 2016). "Inside Xbox One Review: Brilliant and Compelling". usgamer.net.
  14. "E3 2016: Inside Preview: Unsettling Feelings". shacknews.com.
  15. Vigild, THOMAS (December 21, 2011). "Her er fremtidens danske spil (Here is the future Danish games)". Politiken (in Danish). Retrieved June 13, 2012. "Den største samlede støtte kommer dog fra Det Danske Filminstitut, der i år har støttet syv større spil heriblandt den dystre sjælelige efterfølger med arbejdstitlen 'Project 2' til det prisbelønnede 'LIMBO' instrueret af Arnt Jensen fra udvikleren PLAYDEAD." ("The largest total support comes from the Danish Film Institute, which this year has supported seven major games including the bleak spiritual sequel with the working title 'Project 2' to the award winning 'LIMBO' directed by Arnt Jensen Developer PLAY DEAD.")
  16. Harman, Stace (June 14, 2012). "Playdead's Limbo follow-up, new details and concept art". VG247. Retrieved August 28, 2016.
  17. Rose, Mike (August 25, 2011). "Limbo Developer Playdead Using Unity Engine For Next Title". Gamasutra. Retrieved May 12, 2015.
  18. Wawro, Alex (March 22, 2016). "Limbo dev open-sources its Unity 5 anti-aliasing tech". Gamasutra. Retrieved June 14, 2016.
  19. Lucy O'Brien (June 9, 2014). "E3 2014: Microsoft is all About the Games". IGN.
  20. IGN Staff (December 24, 2014). "The Biggest Surprises of 2014". IGN.
  21. Carter, Chris (June 5, 2015). "Limbo developer's follow-up 'Inside' sees a delay". Destructoid. Retrieved June 5, 2015.
  22. Brandin Tyrrel (August 14, 2015). "Limbo Followup Inside Playable at Xbox PAX Event". IGN.
  23. Sanchez, Miranda (June 13, 2016). "E3 2016: LIMBO FOLLOW-UP INSIDE GETS A RELEASE DATE". IGN. Retrieved June 13, 2016.
  24. Nunneley, Stephany (August 3, 2016). "Playdead's Inside has a date with PlayStation 4 at the end of this month". VG247. Retrieved August 3, 2016.
  25. Paget, Mat (23 August 2016). "PS4 Owners Can Now Play Critically Acclaimed Game Inside". GameSpot. Retrieved 23 August 2016.
  26. 1 2 3 Broomhall, John (July 23, 2015). "Heard About: How Playdead used a real human skull for Inside's audio". Develop. Retrieved June 14, 2016.
  27. 1 2 "Inside for PC Reviews". Metacritic. Retrieved July 7, 2016.
  28. 1 2 "Inside for PlayStation 4 Reviews". Metacritic. Retrieved July 7, 2016.
  29. 1 2 "Inside for Xbox One Reviews". Metacritic. Retrieved July 7, 2016.
  30. Makedonski, Brett (June 28, 2016). "Review: Inside". Destructoid. Retrieved June 28, 2016.
  31. Carsillo, Ray (June 28, 2016). "Inside review". Electronic Gaming Monthly. Retrieved June 28, 2016.
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  33. Paras, Peter (June 28, 2016). "Inside Review". Game Revolution. Retrieved June 28, 2016.
  34. Newhouse, Alex (June 28, 2016). "Inside Review". GameSpot. Retrieved June 28, 2016.
  35. Sullivan, Lucas (June 28, 2016). "Inside review". GamesRadar. Retrieved June 28, 2016.
  36. Shoemaker, Brad (June 28, 2016). "Inside Review". Giant Bomb. Retrieved June 28, 2016.
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  38. Kelly, Andy (July 7, 2016). "Inside review". PC Gamer. Retrieved July 7, 2016.
  39. Robinson, Nick (June 28, 2016). "Inside Review". Polygon. Retrieved June 28, 2016.
  40. Orry, Tom (June 28, 2016). "Inside Review". VideoGamer.com. Retrieved June 28, 2016.
  41. Dolan, Christian (June 28, 2016). "Inside Review". Eurogamer. Retrieved June 28, 2016.
  42. Peckham, Matt (June 28, 2016). "Inside Review". Time. Retrieved June 28, 2016.
  43. Kohler, Chris (June 28, 2016). "Inside Review". Wired. Retrieved June 28, 2016.
  44. Webster, Andrew (June 28, 2016). "Inside is an incredible, unsettling adventure from the creators of Limbo". The Verge. Retrieved June 28, 2016.
  45. "Ooooh pretty – The games of 2016". Polygon.com.
  46. Chloi Rad (January 1, 2016). "32 Games to Keep on Your Radar in 2016". IGN.
  47. Hamilton, Kirk (June 13, 2016). "The Limbo Crew's New Game INSIDE Is Utterly Fantastic". Kotaku. Retrieved June 13, 2016.
  48. Rignall, Jaz (June 13, 2016). "Xbox One Inside is a Superlative Platform Puzzler". USgamer. Retrieved June 14, 2016.
  49. Pereira, Chris (July 5, 2016). "Here Are E3 2016's Game Critics Award Winners". GameSpot. Retrieved July 7, 2016.
  50. Sheridan, Connor (November 18, 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar.
  51. Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Retrieved October 29, 2016.
  52. Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Retrieved November 16, 2016.
  53. Stark, Chelsea (December 1, 2016). "The Game Awards: Here's the full winners list". Polygon. Vox Media. Retrieved December 1, 2016.

External links

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