Launch Pad (card game)

Launch Pad

Box cover
Designer(s) Melanie James
Illustrator(s) Andy Kurzen
Publisher(s) Stratus Games
Publication date November 2010
Years active 2010 to present
Genre(s) Family, Card
Players 2 to 4
Age range 10+
Setup time 2 minutes
Playing time 30 to 60 minutes
Website Launch Pad website

Launch Pad is a family strategy card game for 2 to 4 players, ages 10 and up. It was designed by Melanie James and published by Stratus Games.[1]

In the game, players construct various types of rockets and ready them for launch by advancing them through 3 phases of production (construction, quality control, and launch preparation). Each rocket requires a certain amount of metal and fuel in order to be considered complete. An expert with the necessary skill set is required in order to advance a completed rocket to the next phase. Rockets can also be manned with astronauts and oxygen, be stamped with a quality certificate, and be placed under maximum security in order to be worth additional points or be protected from action cards that could affect them.

The launch pad, consisting of four game cards, serves as a variable game clock to determine the end of the game. The cards constituting the launch pad advance into the center of the table; when all four cards have advanced, forming a completed launch pad, there is one final round of play and the game ends.

At the end of the game, players score points based on the rockets they have built. The player with the highest point total wins.[2]

Components

Cards are made from a durable 350 GSM card stock with linen finish and are 63 by 88 millimeters in size. The instruction booklet is printed in full color and is 12 pages in length. The reference cards include a brief summary of game layout, setup, turns, cards and scoring.

Game Layout

Each player controls an area containing 3 zones, each representing a different phase of production. The lowest zone (closest to the player) is called the Construction Zone; the middle zone is the Quality Control Zone; the highest zone is the Launch Zone. Each card contains a diagram that represents the zone in which the card is played.

Card Types

Cards are divided into 7 distinct categories.

Rocket

Rockets are the main scoring mechanism of the game. There are 4 types of Rockets, each worth a different point value:

Rockets are played initially in the Construction Zone, where they gather metal and fuel until they are ready for advancement to the Quality Control Zone and the Launch Zone.

Component

Components consist of Metal and Fuel cards. A certain number of each is required by each Rocket in order to be eligible for advancement to the next zone:

Expert

Experts are required to be in place in a zone prior to Rocket advancement from that zone or to score full points at the end of the game. There are 4 different Experts:

Action

Action cards allow a player to carry out a specific action, as indicated on each card. There are 13 distinct Action cards, which include actions such as sabotaging a Rocket, stealing cards from other players' hands, drawing extra cards, salvaging any card from the discard pile, etc. Action cards are played by discarding them and carrying out the action specified on the card.

Specialty

Specialty cards grant a player a specific ability or protection for as long as they are in play. They are played to the right of a player's zones.

Bonus

Bonus cards offer additional points or protection for a specific Rocket. There are 4 different Bonus cards:

Launch Pad

There are 4 individual Launch Pad cards that form a larger depiction of a rocket on a launch pad when they are placed together. Launch Pad cards advance through each of a player's zones and subsequently are placed at the center of the table. When all Launch Pad cards have been placed together, each player takes a final turn and the game ends.

Setup

Game setup consists of shuffling the game cards, dealing 6 cards to each player, and shuffling the Launch Pad cards into the bottom half of the deck.

Turns

Each turn consists of the following steps:

  1. Advance any Launch Pad cards in play in the current player's zones
  2. Advance completed Rockets (only 1 per zone); an Expert must be in place in the zone the Rocket is leaving.
  3. Draw cards until reaching the hand limit of 6 cards; 1 card may be drawn from the discard pile.
  4. Play as many playable cards as desired.
  5. Draw again up to the hand limit if all cards have been played.
  6. Discard as many cards as desired.

Scoring

At the end of the game, each player scores points based on the Rockets in his or her individual game zones.

The player with the highest score wins the game.

Optional Rules

Several rule variations are included in the Launch Pad instructions (Game Length Variations, Negotiations, and Super Powers), with other official and community-submitted rules being collected on the publisher's website.[3]

References


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