Magic satchel

In role-playing video games, a magic satchel is a character's inventory in the game. The magic satchel can often contain more (or larger) items than should be physically possible for the character to carry.

The concept is so common in fantasy fiction that it is parodied by the character The Luggage in the Discworld series.

Similar concepts

The term hammerspace describes the seemingly invisible place from which fictional characters, such as cartoon characters, pull out very large objects, such as mallets. Technically the term hammerspace is not used to refer to a magic satchel itself, but rather the area or pocket of space that a magic satchel occupies; a magic satchel is like a door to hammerspace.

The "bag of holding" is a similar concept in the role-playing game Dungeons & Dragons.

A real-world example is the clown car which often is used in the circus, in which numerous clowns clamber out of a tiny automobile.

Origin

The concept of a magic satchel was alluded to many years before role-playing or computer and video games. For instance, in the medieval Welsh epic Y Mabinogi, Pwyll is given a magic satchel by the goddess Rhiannon; this satchel can never be filled except by a man putting his body into it. This trick is used to save Rhiannon from an unwanted Otherworld suitor.

Characteristics in video games

Typically, a magic satchel can carry almost any number of items or money. Many computer games have a limit of 255 units, 65,535 units, or 4,294,967,295 units, the maximum values for an unsigned integer represented by one byte, two bytes, or four bytes, respectively.

In many games, none of the objects in the satchel have any weight: One can carry an armory's worth of swords, several dozen suits of armor, scores of healing items, a small fortune in the local currency, and even a vehicle without any strain. The PC game Monkey Island 2: LeChuck's Revenge makes a joke about this phenomenon involving the main character picking up and storing a large sleeping hound dog in his pants. A similar situation can be found in Dust: An Elysian Tail, in which the protagonist stores a sheep in his pocket and his companion comments about it.

This rule is not universal: a few games enforce weight or size restrictions, and some require a certain minimum level of strength.

Examples

Innumerable cases can be found in books, comics, films and TV shows, as exemplified below.

Print media

Magic satchels are too numerous to mention in comics and manga. Similarly, they are widespread in fantasy and science fiction novels and stories. Their presence in other fiction is less common. Examples include:

In films

On television

Many animation shows have magic satchel-like objects or characters. Many examples exist in cartoons, but are not listed here for reasons of brevity. They are rare in live-action programs, and usually produced for comic effect. Examples of magic satchels that regularly appear in live-action shows include:

In computer and video games

Since the earliest Infocom text adventures such as Zork and The Hitchhiker's Guide to the Galaxy, many video games have made extensive use of magic satchels or similar devices to hold the player's inventory. Items can be stored in containers, clothing, with companions, or nowhere in particular. Some games allow unlimited storage, others allow a limited inventory that may require players to discard certain items in order to make room for others. Occasionally the unlimited inventory is used as the basis for a joke, for example when a particularly large or awkward item is placed in it.

The point and click Broken Sword series has coined the phrase "George Stobbart pockets" due to the main characters bottomless pockets.

A large number of First-person shooter games allow the player to carry an enormous amount of weaponry with no negative effects (such as reduced speed); often without explanation, though Star Trek: Voyager - Elite Force contained mention of a "transporter buffer" for example. RPGs are especially known to have players carrying around outrageous numbers of items and/or extremely large items, such as a house, bicycle, or even other party members (e.g. Final Fantasy, Paper Mario, The Legend of Zelda). On occasion, the gameplay is changed so that players can become encumbered, being able to only carry a set amount of weight and possibly move slower as more items are carried. If a limit, which may depend on certain attributes, is reached, they can no longer carry any more and may be unable to move (e.g. Elder Scrolls, Demon's Souls).

In music

In comedy

See also

References

  1. Barham, Richard Harris (2013-01-01). The Ingoldsby Legends, Volume 2. SpringStreet Books. p. 31. ISBN 9780979520488.
  2. Lecouteux, Claude (2003-07-23). Witches, Werewolves, and Fairies: Shapeshifters and Astral Doubles in the Middle Ages. Inner Traditions / Bear & Co. ISBN 9781594776823.
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