Moon Tycoon

Moon Tycoon
Developer(s) Legacy Interactive
Publisher(s) Anarchy Enterprises
Platform(s) PC
Release date(s) October 2, 2001 (US) August 15, 2003 (UK)
Genre(s) city-building game
Mode(s) Single Player

Moon Tycoon is a city-building computer game released in 2001 by Anarchy Enterprises and Unique Entertainment. It is based on the creation of a lunar colony or city. Anarchy Enterprises described it as the "first 3-D Sim game ever", and noted that it has similarities to SimCity (which at the time was 2-dimensional).

Gameplay

Moon Tycoon has three campaigns to play through, each with its own story-line and placed around the year 2021.

Campaign 1: Earth is in a global energy crisis, and the only thing that can stop it is a precious ore called Helium 3 that can only be found on the moon.

Campaign 2: The energy crisis is over, but competition begins to heat up as corporations battle for lunar domination as space borne epidemics, discontent over living conditions and space disasters become more frequent.

Campaign 3: Mankind makes yet another leap as it begins the next stage of space exploration: the colonization of the asteroid belt beyond Mars.

Each campaign has ten levels to play through each with varied levels of difficulty. All three campaigns make up a larger story, so they can only be played in order and starting with the first. There is also a sandbox mode; where you can set the starting money, terrain type, ore quantity and average building life; it also lets you select the moon or asteroid.

The game is played on the Play Area, on which completed and under-construction structures are displayed. Players also use this screen to begin construction of buildings and alter the terrain. The play area is raised up from the surrounding view and can also have a grid.

To the right of the Play Area is the Building Menus, Colony Management, Disasters, and Options.

The building menu display the various types of structures available for construction. These buildings are divided into different categories: Housing and Medical, Tourism, Research, Rewards (earned by different objectives), utilities, and Industry.

Structures

Power Plant

There are different types of Power Plants that can be built throughout the location the player chooses. Only Alien Power has a pre-request

Life Support

These are structures that are used in order to support life of the growing colony of the player.

Oxygen

Water

Safety

Medical

These structures are simply to improve colony morale and don't have a direct effect on game play.

Housing

Housing is needed to support human life and so you need to constantly build new housing to expand your population. Remember that population is one of the ways to get reward buildings.

Disasters

Disasters can happen on their own or be triggered by the player; the disasters mode allows for more difficulty. Even if disasters mode is switched off they may occur in the campaigns as part of the story line.

With the exception of Subspace Pirates and Terrorist attack, all non-marked disasters may or may not hit buildings depending on luck

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