Moonbase Commander

Moonbase Commander

Cover art
Developer(s) Humongous Entertainment
Publisher(s) Infogrames
Rebellion Developments (Steam)
Designer(s) Rhett Mathis
Composer(s) Stuart Ellison
Engine SCUMM
Platform(s) Microsoft Windows
Release date(s)
  • NA: August 13, 2002
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer

Moonbase Commander (stylized as MoonBase Commander) is a strategy computer game released in 2002 by Humongous Entertainment. In it, the player controls a main hub, which can send out other hubs, attack enemy structures, create defensive buildings, and collect energy for further expansion; this is accomplished through launching buildings and/or weapons from a hub. Each building is connected to its parent hub by a cord, which can not overlap other cords. The game features both single-player and multi-player formats. It won the "Best of 2002: The Game No One Played" award from IGN.[1]

Gameplay

The game is turn-based, allowing the player to spend a limited amount of energy points per turn. The player can spend these energy points by attacking their opponents and/or adding more buildings to their base. Most units are ground-based and are attached by a cord to the unit that created them. Cords cannot overlap or land in water. Regardless of whether a unit is ground-based, all units need to be launched from their originating unit, similar to many artillery games. The power of a shot is not preset but determined by how long the player holds down on the launch button. The longer it is depressed, the farther the unit launches. Wind can also affect the accuracy of launching units. Game maps wrap around at the edges, meaning that no player is ever in a corner.

Moonbase Commander has 4 factions that can be played: NiceCo, DeWulf, System7, and Team Alpha. The factions are functionally identical with only cosmetic differences.

The Skirmish mode allows the player to fight up to 3 computer players of varying difficulty levels. The goal of a skirmish is to destroy all opposing players.

Challenge Mode consists of sixteen premade missions - four for each faction. Each challenge has different goals, enemies, and settings. The player earns a Gold, Silver, or Bronze medal upon completing a challenge, based mainly on how long it took him or her to complete it. The challenges progress linearly - when one challenge is complete, the next is unlocked. The credits are played when all the challenges have been completed.

Multiplayer

Although the game has built in LAN functionality, internet play is only accessible through 3rd party software. Originally internet play was only available through GameSpy however the Moonbase Commander Console was created shortly after the release of the original game to overcome this limitation and eventually became the most common method for fans to play online. In 2013, the source code to the Moonbase Commander Console was released under the MIT License.[2]

Re-released on Steam

In early 2014, Moonbase Commander was re-released on Steam.[3] in its complete and unabridged form. Full original gameplay both single player campaigns and local (LAN) multi-player.

Reception and legacy

Moonbase Commander received mostly positive reviews.[4] It was praised by Tycho of Penny Arcade at the 2002 E3.[5] Despite this, sales of the game were low, such that when an Intellectual Property valuation for Atari was performed in 2006, Moonbase Commander was estimated to be worth somewhere between $0 and $100,000.[6] The rights to the Moonbase Commander franchise were sold at auction to Rebellion following Atari's bankruptcy.[7]

Reception
Aggregate scores
AggregatorScore
GameRankings77.42%[8]
Metacritic77[9]
Review score
PublicationScore
IGN8/10[10]
Award
PublicationAward
IGN"Best of 2002: The Game No One Played"[1]

Clones and remakes

Games with almost identical playstyle to Moonbase Commander have been made over the years however none of them are currently complete. In 2007 a group calling themselves Project Tether began work on an open source remake of Moonbase Commander.[11] In 2010 they released a game called MoonPy written in Python but then started development over again from the beginning citing flaws in the original design. In 2012 a group calling themselves Old Owl Games announced the alpha release of a game called Kingdom Commander using the Unity game engine.[12] As of 2014 there have been no official updates to Kingdom Commander since 2012.

References

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