Nina Freeman

Nina Freeman

Freeman speaking at the 2016 Game Developers Conference
Born (1990-03-15) March 15, 1990[1][2]

Nina Freeman (born March 15, 1990) is a video game designer known for games with themes of sexuality and self-reflection.[2] She is currently a game designer at Fullbright. She was included in Forbes 2015 list of influential video game industry figures.[3]

Freeman developed her first game in 2012 based on a science fiction poem she wrote, though it remains unreleased.[4]

Freeman is a co-founder of The Code Liberation Foundation, a program offering free development workshops in order to facilitate the creation of video games by women.[5][6]

Her autobiographical game How Do You Do It deals with the discovery of sexuality through Barbie dolls after viewing the movie Titanic.[7] How Do You Do It was developed during the 2014 Global Game Jam and was a finalist at the Independent Games Festival and Indiecade.

In 2015 Freeman graduated from NYU Poly,[8] her thesis project became her first commercially released game, Cibele. Cibele is based on a true story about falling in love within an online game.[9]

Career

Freeman rose to prominence as critics praised her How Do You Do It.[10]

Her 2016 game Bum Rush debuted at NYU Game Center's 2015 No Quarter event and released for free on July 6, 2016, for OS X and Windows.[11]

References

  1. https://twitter.com/hentaiphd/status/576170593457836032
  2. 1 2 Hudson, Laura (November 4, 2015). "Cibele Is a Crazy-Real Game About Falling in Love Online". Wired. Archived from the original on January 7, 2016. Retrieved January 7, 2016.
  3. "30 Under 30 2016: Games". Forbes. Retrieved 2016-02-26.
  4. Wallace, Kimberley (February 2016). Making Games Personal. Gameinformer Issue 274. pp. 22–23.
  5. "Interview: Code Liberation On Game Workshops For Women". Rock Paper Shotgun. Retrieved 2016-02-26.
  6. "About us". The Code Liberation Foundation. Retrieved 2016-02-26.
  7. "If Sex Videogames Make You Feel Weird, That's the Point". WIRED. Retrieved 2016-02-26.
  8. "A Great Year for Grads". NYU Tandon School of Engineering. Retrieved 2016-02-26.
  9. Stuart, Keith (2015-11-16). "Meet Nina Freeman, the punk poet of gaming". The Guardian. ISSN 0261-3077. Retrieved 2016-02-26.
  10. Stuart, Keith (November 16, 2015). "Meet Nina Freeman, the punk poet of gaming". The Guardian. Archived from the original on March 5, 2016. Retrieved March 5, 2016.
  11. http://www.polygon.com/2016/7/1/12082924/bum-rush-release-date-nina-freeman

Media related to Nina Freeman at Wikimedia Commons

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