Confidence trick

"Con man" and "Scam" redirect here. For other uses, see Con Man (disambiguation), Confidence man (disambiguation), and Scam (disambiguation).
"Confidence game" redirects here. For the 2016 film, see Confidence Game (film).
Political Cartoon by JM Staniforth: Herbert Kitchener attempts to raise £100,000 for a College in Sudan by calling on the name of Charles George Gordon

A confidence trick (synonyms include confidence game, confidence scheme, ripoff, scam and stratagem) is an attempt to defraud a person or group after first gaining their confidence, used in the classical sense of trust. Confidence tricks exploit characteristics of the human psyche such as dishonesty, honesty, vanity, compassion, credulity, irresponsibility, naïveté and greed.

Terminology

The perpetrator of a confidence trick (or "con trick") is often referred to as a confidence (or "con") man, con-artist, or a "grifter". Samuel Thompson (1821–1856) was the original "confidence man." Thompson was a clumsy swindler who asked his victims to express confidence in him by giving him money or their watch rather than gaining their confidence in a more nuanced way. A few people trusted Thompson with their money and watches.[1] Thompson was arrested in July 1849. Reporting about this arrest, Dr. James Houston, a reporter of the New York Herald, publicized Thompson by naming him the "Confidence Man".[2] Although Thompson was an unsuccessful scammer, he gained reputation as a genius operator mostly because Houston's satirical writing wasn't understood.[2] The National Police Gazette coined the term "confidence game" a few weeks after Houston first used the name, the "confidence man."[2]

A confidence trick is also known as a con game, a con, a scam, a grift, a hustle, a bunko (or bunco), a swindle, a flimflam, a gaffle or a bamboozle. The intended victims are known as "marks", "suckers", or "gulls" (i.e., gullible). When accomplices are employed, they are known as shills.

Short and long cons

A short con or small con is a fast swindle which takes just minutes. It typically aims to rob the victim of everything in his or her wallet.[3]

A long con or big con (also, chiefly British English: long game)[4] is a scam that unfolds over several days or weeks and involves a team of swindlers, as well as props, sets, extras, costumes, and scripted lines. It aims to rob the victim of huge sums of money or valuable things, often by getting him or her to empty out banking accounts and borrow from family members.[5]

Stages of the con

In Confessions of a Confidence Man, Edward H. Smith lists the "six definite steps or stages of growth" of a confidence game.[6] He notes that some steps may be omitted.

Foundation Work
Preparations are made in advance of the game, including the hiring of any assistants required.
Approach
The victim is contacted.
Build-up
The victim is given an opportunity to profit from a scheme. The victim's greed is encouraged, such that their rational judgment of the situation might be impaired.
Pay-off or Convincer
The victim receives a small payout as a demonstration of the scheme's effectiveness. This may be a real amount of money, or faked in some way. In a gambling con, the victim is allowed to win several small bets. In a stock market con, the victim is given fake dividends.
The Hurrah
A sudden crisis or change of events forces the victim to act immediately. This is the point at which the con succeeds or fails.
The In-and-In
A conspirator (in on the con, but assumes the role of an interested bystander) puts an amount of money into the same scheme as the victim, to add an appearance of legitimacy to the scheme. This can reassure the victim, and give the con man greater control when the deal has been completed.
In addition, some games require a "corroboration" step, particularly those involving a "rare item". This usually includes the use of an accomplice who plays the part of an uninvolved (initially skeptical) third party, who later confirms the claims made by the con man.[6]

Vulnerability to confidence tricks

Confidence tricks exploit typical human characteristics such as greed, dishonesty, vanity, opportunism, lust, compassion, credulity, irresponsibility, desperation, and naïvety. As such, there is no consistent profile of a confidence trick victim; the common factor is simply that the victim relies on the good faith of the con artist. Victims of investment scams tend to show an incautious level of greed and gullibility, and many con artists target the elderly, but even alert and educated people may be taken in by other forms of a confidence trick.[7]

Accomplices, also known as shills, help manipulate the mark into accepting the perpetrator's plan. In a traditional confidence trick, the mark is led to believe that he will be able to win money or some other prize by doing some task. The accomplices may pretend to be strangers who have benefited from performing the task in the past.

See also

References

  1. Jean Braucher & Barak Orbach, Scamming: The Misunderstood Confidence Man, 27 Yale Journal of Law & Humanities 249 (2015)
  2. 1 2 3 Braucher & Orbach.
  3. David Maurer, The Big Con, Chapter Eight: Short-Con Games
  4. Yagoda, Ben (June 5, 2012). "'The long game'". Not One-off Britishisms. This language blog, while not a reliable etymological source, provides statistically gathered usage data that demonstrates neutral and well as critical usage, and that it is of British origin, only recently making notable inroads into American English.
  5. Amy Reading, The Mark Inside: A Perfect Swindle, a Cunning Revenge, and a Small History of the Big Con, Chapter One: Confidence ISBN 978-0-307-47359-2
  6. 1 2 Edward H. Smith, Confessions of a Confidence Man: A Handbook for Suckers, p. 35-37.
  7. Crimes-of-persuasion.com Fraud Victim Advice / Assistance for Consumer Scams and Investment Frauds

Further reading

External links

Wikivoyage has a travel guide for Common scams.
This article is issued from Wikipedia - version of the 10/19/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.