Super Drift Out

Super Drift Out: World Rally Championships

Cover art
Developer(s) Dragnet (programming)
Publisher(s) Visco Corporation[1]
Composer(s) Kenji Yamazaki[2]
Series Drift Out
Platform(s) Super Famicom
Release date(s)
  • JP: February 24, 1995
Genre(s) Racing[3]
Mode(s) Single-player

Super Drift Out: World Rally Championships (スーパードリフトアウト)[4] is a 1995 rallying video game developed by Dragnet and published by Visco Corporation for the Super Famicom. It is the third game in the Drift Out series, and was followed by Neo Drift Out: New Technology; unlike the previous Drift Out '94: The Hard Order, it resembles the first Drift Out and is sometimes referred to as a port or remake for that reason.

All races in this video game are based on the 1994 World Rally Championship season. Two different types of background music ('normal' and 'hard' beats) and three racing levels (easy, normal, and hard) are available. The top six times are tracked in each of the rally legs; including the super special stage.

A North American release was planned by Accolade, though it was never released. The North American version would have featured fake manufacturer names.[5]

Gameplay

The player (Impreza WRX) is racing along a dirt road at speeds up to 158 km/h in this rally racing event.

The player has to finish among the top six race car drivers at the end of each full round. Failing to complete this task will end the game with premature elimination from the world rally. Licensed rally cars from around the world are included in the game for every car. The only exception is the European edition of Ford Escort due to licensing issues; rally races are never done using the North American model. As a result, the Ford Escort RS Cosworth featured in the game was renamed the "Tord Ecorst"; this was also done with the previous Drift Out '94: The Hard Order.

The first level is intended for the player who is new to the game. If the player beats the game at this level, he will be told to try a harder level and will be given the closing credits. Normal games start at the second level; the full credits are given out after beating the game. However, the player doesn't have to deal with the realities of crashing his or her vehicle yet. The third level is the expert's game because crashes become a clear and present danger at this difficulty level. Crashing the car will send the player back to the start, where the time is reset for another chance (and all automobile damage is fixed). After beating the most difficult level of the game, the full credits are played out and the player achieves full mastery of the game.

All three levels can be used in either the world rally mode or the time trial mode. Target times are reduced when a harder level of difficulty is introduced in the race.

Events

Note: This is the complete table of events in the game for all levels of play.

Flag Country Name of Race Winners in 1994
Australia Australia Rally Australia Colin McRae and Derek Ringer
Sweden Sweden 43rd International Swedish Rally Stig Blomqvist and Benny Melander
no flag Africa 42nd Trustbank Safari Rally Ian Duncan and David Williamson
England England Network Q RAC Rally Colin McRae and Derek Ringer
France France Tour de Corse Didier Auriol and Denis Giraudet
Greece Greece Acropolis Rally Carlos Sainz
Finland Finland Rally Finland Tommi Mäkinen and Seppo Harjanne

Reception

On release, Famicom Tsūshin scored the game a 23 out of 40.[6]

See also

References

  1. "Game release information reference #1". GameFAQs. Retrieved 2008-05-25.
  2. Composer information at SNES Music
  3. "Game release information reference #3". Allgame. Retrieved 2008-11-30.
  4. "Japanese title". super-famicom.jp. Retrieved 2012-10-02.
  5. Snes Central: Super Drift Out (prototype)
  6. NEW GAMES CROSS REVIEW: スーパードリフトアウト. Weekly Famicom Tsūshin. No.324. Pg.39. 3 March 1995.
This article is issued from Wikipedia - version of the 3/2/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.