The Room Two

The Room Two
Developer(s) Fireproof Games
Publisher(s) Fireproof Studios
Composer(s) Chris Green[1]
Engine Unity
Platform(s) iOS, Android, Microsoft Windows
Release date(s)

iOS

  • WW: 12 December 2013

Android

  • WW: 13 February 2014

Microsoft Windows

  • WW: 5 July 2016
Genre(s) Puzzle
Mode(s) Single-player

The Room Two is a 2013 puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; the game was made universal to work with the iPhone in January 2014. The Android version was released in February 2014. A Microsoft Windows version was released on July 5, 2016.

A third title, The Room Three was released for mobile platforms in November 2015.[2][3]

Gameplay

The Room Two is a three-dimensional puzzle game. Like in the original, each level is in a single room and tasks the player with solving a series of connected puzzles, typically involving collecting clues and parts of mechanisms to unlock complex puzzle boxes and collect new clues and components they contain. The game uses the mobile device's touch screen controls to simulate actions like turning a key or opening a drawer, as well as to zoom in and out of the various puzzles. Within the sequel, each room may contain several different puzzles in different locations, which the player can move freely between. Ultimately, the player is seeking an exit from each room as to proceed to the next room. The player has a special lens that allow them see special messages and areas made from "Null", a strange material central to the game's plot.

The game's story continues from the previous title, in which the player is trapped in a mysterious Null-based dimension, and is following in the footsteps of an acquaintance (known only as "A.S.") who has discovered these boxes based on the Null element, which imbues them with supernatural properties . Through a series of notes, A.S. reveals his entrapment in this dimension; he has found rooms that are attached to others that have come in contact with Null, the material warping the reality around these self-contained rooms, yet linking them together. Passage is only possible when the puzzle is solved, revealing a piece of Null, which, when viewed with the player's eyepiece, reveals the next door. The letters from the friend tell the player-character to move through each room quickly, warning the risk of insanity to those that are exposed to it too long. A.S. reveals that he had become too far gone to find an escape. While working within one of the rooms, the player discovers the body of A.S., who had been trapped with the rooms for many years due to the strange passage of time within Null. The player character, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null. The player-character escapes the house in time as the tendrils cause parts of the house to implode, taking away the passage to Null with it.

Development

The Room Two was released on iTunes for iPad iOS 7 devices on 12 December 2013.[4] The iPad version became a universal app to include iPhones in January 2014 and the Android version was released on 13 February 2014. A reworked version for Microsoft Windows, enhancing much of the game's graphics, is set for release on 5 July 2016.[5]

Reception

Upon release, The Room Two garnered critical acclaim. It was featured on the iTunes Editor's Choice list. Metacritic awarded the game a 88 out of 100 with 25 reviewers.[6] It has also been nominated for 2 BAFTA's - British Game and Handeld/Mobile Game [7] The Verge praised the inventive and mentally taxing new puzzles and scenarios.[8] Hardcore Gamer gave the game a perfect score calling it a "fascinating game and perhaps the truest take on classic horror in recent memory."[9]

On March 6, 2014 Fireproof Games revealed that they sold over 1.2 million copies of the game. Along with the sales of its predecessor The Room, the series has sold over 5.4 million copies.[10]

References

  1. "Air Edel". Retrieved 17 February 2014.
  2. "A teaser image for The Room Three". Fireproof Games. 3 September 2014. Retrieved 3 September 2014.
  3. Totilo, Stephan (5 November 2015). "Nine Minutes Of The Room 3, An Excellent New Puzzle Game That's Best Unspoiled". Kotaku. Retrieved 5 November 2015.
  4. Futter, Mike (19 November 2013). "The Sequel To Fireproof Games' The Room Arrives In December". Game Informer. Retrieved 19 November 2013.
  5. O'Conner, Alice (28 June 2016). "Puzzlebox 'Em Up The Room Two On PC Next Week". Rock Paper Shotgun. Retrieved 28 June 2016.
  6. "The Room Two for iPhone/iPad Reviews". Metacritic. Retrieved 2 January 2014.
  7. "BAFTA Video Game Award nominees announced". Telegraph.co.uk. 12 February 2014.
  8. The Verge (12 December 2013). "'The Room 2' is a stunning sequel to Apple's iPad game of the year". The Verge. Retrieved 2 January 2014.
  9. Thew, Geoff (2014-01-05). "Review: The Room Two". Hardcore Gamer. Retrieved 2014-01-19.
  10. Futter, Mike (2014-03-06). "Fireproof Games' The Room Series Sells 5.4 Million In 14 Months". Game Informer. Retrieved 2014-03-06.
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