Zombie Studios

Zombie Studios
Private
Industry Video games
Founded 1994
Defunct January 8, 2015
Headquarters Seattle, Washington, U.S.
Key people
Mark Long, founder, co-CEO
Joanna Alexander, founder, co-CEO
Products Games:
Blacklight: Retribution
ZPC
Saw
Spec Ops series
Comics:
Shrapnel
Blacklight
Website

http://www.zombie.com/

Official Publishers; Red Stallion Interactive

Zombie Studios was an American independent video game developer of console, PC, mobile and web-based games. It was formed in 1994 as Zombie, LLC by Joanna Alexander and Mark Long, formerly of the Sarnoff Research Center. Alexander and Long founded Zombie after they completed the design of a virtual reality game console for Hasbro at Sarnoff in 1993. Since then, Zombie has designed and produced over 30 original games for worldwide distribution on virtually every major platform - from Sega 32X to 64bit PCs. From 1999 to 2004 the company was known as Zombie Inc.[1] They created a value label in 2005 - Direct Action Games - to design and produce value titles for both PC and consoles.

Their titles span a range of product genres including first-person shooter, real-time strategy, puzzle, arcade, adventure, hunting, and simulation. Zombie develops for a wide variety of gaming platforms including Xbox 360, PlayStation 3, PSP, PS2, Xbox, PCs, and mobile phones.

Their publishing and distribution relationships include: Bethesda Softworks, Konami, Ubisoft, Activision, Atari, Microsoft, Disney, RealNetworks, NovaLogic, Take2, America's Army, Zango, Groove Games, Encore Software, Panasonic, Wild Tangent, Sony, BAM, Brash Entertainment, Mobliss, Ignition Entertainment and more recently Perfect World Entertainment, Red Stallion Interactive and Atlus.

After more than 20 years in operation, Zombie Studios shut down in January 2015 with its owners' retirement.[2]

On January 2, 2015, it was confirmed by ex-developers Andy Kipling and Russell Nelson that they've formed a new studio with the name Builder Box,[3] later renamed to Hardsuit Labs.[4]

Games developed

Direct Action Games

Serious games

The developer was commissioned by the United States Armed Forces to co-develop a series of training and recruitment games. Some games were developed entirely by the developer, but some were co-developed with the U.S. Army Development Team, and others were made with other game developers.

References

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